Boobs in videogames are nothing new, but we can’t help but be impressed by the quality evidenced by these screen caps from Heavy Rain. (Oh, and we hear it’s a pretty good game, too.)
Wanna know more about boobs in videogame history, jump in …
Videogame Boobs: A History
It’s obvious that a lot of hands-on experience went into this examination of the physics of video game boobage, but how can you write a whole article about computerized cleavage without mentioning Lara Croft, the godmother of beautifully bouncing pixels? Aside from that, we enjoyed learning more about the history of breasts in videogames and which titles just fall flat; of the virtual mammaries in “Mortal Kombat”, the author notes “The breast physics in this game seem a bit odd. Probably the best way to describe it is that it moves like very stiff jello.” However, it looks like we definitely have something to look forward to in the new Xbox 360 edition of “Dead or Alive Xtreme”: “Unlike most games that have breast physics applied to both breasts at the same time, DoAX2 actually gives each breast its own set of physics resulting in a more natural, and crazy, look” Now that’s progress.
· “Mammarial Musing: Boobs as Driving Force in Games Development” (Kotaku)
· “Boob Physics” (clubskill.com)
· See also: “Dead or Alive: Xtreme 2 Screenshots” (teamxbox.com)