The 10 worst ideas in video games

 

We look at the worst ideas in gaming, from insane difficulties, movie-tie-ins, lightning quick QTEs to badly designed games.

Too may QTE: The 10 worst ideas in video games

Do the time warp again: Ninja Blade has a ridiculous number of QTEs in it

Insane learning curves: The 10 worst ideas in video games

Come and have a go if you think you’re hard enough: Devil May Cry’s unapologetically hard difficulty threw players in at the deep end

Boss battles in Guitar Hero: The 10 worst ideas in video games

I don’t like you anymore, Mr Morello: winning boss battles in Guitar Hero III on expert was nearly impossible

Instant deat in God Of War: The 10 worst ideas in video games

Time to die: in God Of War: Chains Of Olympus, players have seconds to prevent instantaneous death

Prolonged death scenes in Too HUman:The 10 worst ideas in video games

Get on with it: the death scenes in Too Human broke up the game’s momentum and poored salt into the wounds of failure

Time for action? Not yet – we’re just having a chat: unskippable cut scenes can be a pain to sit through

Sonic The Werehog: The 10 worst ideas in video games

Sonic deserves better and so do we: the Werehog wasn’t Sonic’s finest hour

Jenga: The 10 worst ideas in video games

Are you kidding? No, you’re not: Jenga World Tour

Rushed movie-tie-ins: The 10 worst ideas in video games

Not as good as the movie: Iron Man

Takeshi's video game: The 10 worst ideas in video games

Packaged insanity: Some players remain convinced that Takeshi’s Challenge is actually a torture implement masquerading as a video game

10. Quick Time Events (QTE)

Certainly not the worst idea in video games – and actually a placed QTE can add to the action. However, when they occur with no warnings and allow the player mere seconds to respond to them, they can get a little tiresome – especially if a game arrives absolutely stuffed with them. The most recent example we can think of is the otherwise highly entertaining Ninja Blade in which we became so used to seeing action scenes restart due to QTEs, at times the game looked and felt like it was trapped in a time warp.

(2b continued)

Trả lời

Mời bạn điền thông tin vào ô dưới đây hoặc kích vào một biểu tượng để đăng nhập:

WordPress.com Logo

Bạn đang bình luận bằng tài khoản WordPress.com Đăng xuất /  Thay đổi )

Google photo

Bạn đang bình luận bằng tài khoản Google Đăng xuất /  Thay đổi )

Twitter picture

Bạn đang bình luận bằng tài khoản Twitter Đăng xuất /  Thay đổi )

Facebook photo

Bạn đang bình luận bằng tài khoản Facebook Đăng xuất /  Thay đổi )

Connecting to %s