We look at the worst ideas in gaming, from insane difficulties, movie-tie-ins, lightning quick QTEs to badly designed games.
Do the time warp again: Ninja Blade has a ridiculous number of QTEs in it
Come and have a go if you think you’re hard enough: Devil May Cry’s unapologetically hard difficulty threw players in at the deep end
I don’t like you anymore, Mr Morello: winning boss battles in Guitar Hero III on expert was nearly impossible
Time to die: in God Of War: Chains Of Olympus, players have seconds to prevent instantaneous death
Get on with it: the death scenes in Too Human broke up the game’s momentum and poored salt into the wounds of failure
Time for action? Not yet – we’re just having a chat: unskippable cut scenes can be a pain to sit through
Sonic deserves better and so do we: the Werehog wasn’t Sonic’s finest hour
Are you kidding? No, you’re not: Jenga World Tour
Not as good as the movie: Iron Man
Packaged insanity: Some players remain convinced that Takeshi’s Challenge is actually a torture implement masquerading as a video game
10. Quick Time Events (QTE)
Certainly not the worst idea in video games – and actually a placed QTE can add to the action. However, when they occur with no warnings and allow the player mere seconds to respond to them, they can get a little tiresome – especially if a game arrives absolutely stuffed with them. The most recent example we can think of is the otherwise highly entertaining Ninja Blade in which we became so used to seeing action scenes restart due to QTEs, at times the game looked and felt like it was trapped in a time warp.